VPAA 2020 Active Learning Resources and Kickoff Presentation
VPAA Kick-Off PresentationThis presentation was shared by Dr. Jean Svacina at the 2020 VPAA Kick-Off Meeting on 1/15/2020.
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Escape Rooms - Bradley Knieriem
Escape rooms are physical or digital rooms with a series of themed challenges that participants must complete in order to fulfill the objective which is to "escape" the room.
bknieriem@howardcc.edu To learn more about escape rooms, visit the Escape Room Resources page. |
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Gamification - Dr. Yang Yu
Gamification is an effective approach to help students actively learn the materials and increase students engagement in the classroom. These two games (Save the planet and Global warming) aim to help students gain a deep understanding about how their actions could affect the natural environment, and how the changing environment could affect their lives, and help develop students’ awareness being a responsible citizen. These two games also offer students instant feedback, give everyone a chance to participate and master the information.
yyu@howardcc.edu |
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Light Waves and Circuits - Brendan Diamond
Student Reflection - Cristina Fontanez Garrison
CTE PD App
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