May 2022 Gamification Expo #6670
Watch the video below to learn more about this event!
“Gamification is using game-based mechanics, aesthetics and game thinking
to engage people, motivate action, promote learning, and solve problems.” - Karl Kapp
to engage people, motivate action, promote learning, and solve problems.” - Karl Kapp
Join us in SET 101, 107, 109, & 111 on May 23rd from 10am-12pm for 2 hours of instructional games and gamification strategies led by faculty. Participants (aka Players) are invited to attend a single 20-minute session, or stay for the entire morning!
Be sure and stop by the SET lobby and grab your scorecard and then visit your preferred events to learn and collect your game tickets.
Be sure and stop by the SET lobby and grab your scorecard and then visit your preferred events to learn and collect your game tickets.
Schedule of Events
Below is a list of technologies and strategies that faculty will be presenting this year:
10:00am - 10:20am
SET 101
SET 107
- Escape Room - Alien Encounter (10-10:30am)
A group of scientists and civilians are trying to make first contact with extra-terrestrial life forms. You have 25 minutes to use your critical thinking skills to solve all the puzzles and determine if they are friend or foe. Adventure limited to 10 players at a time.
SET 107
- Simulation Game - Yang Yu
This session will demonstrate a stimulation game to mimic the real world situation and activities. It can make students be excited about course materials and encourage the students to get actively involved in the learning process.
- Wheel of Names Trivia - Cindy Garnsey
The “Wheel of Names” is used to engage student participation in class discussions, assist with choosing partners for group projects and order of presentations, assign/choose writing prompts, review course content, and to inject some fun into the course. In our session, we will be testing your knowledge on MS Office products and additional HCC trivia to help you earn your tickets as we spin the “Wheel of Names”. The many customization options and best practices for using this app will also be discussed. Take this session “for a spin” to learn how it works! Bring your smart phone to fully participate!
- Level Up Your Students with Badges - Nikki Sappington
Learn how to easily use badges (digitally or non-digitally!) in your class to engage your students, celebrate their successes, and motivate them to work towards mastery of your class’s content.
- Game Show Themed Trivia - Chelsea Knox-Brown
Learn how to increase student involvement and participation in your course(s); [and] incorporate fun, interactive, and innovative ways to strengthen students’ understanding of fundamental and challenging course concepts. Participants will practice utilizing game show theme activities to review course materials and prepare for assignments, tests, and exams.
- Jeopardy: The Do's and Don'ts of Hosting a Jeopardy Review in Class - Will Gretes
Want to use the classic Jeopardy game in class but feel that it can be a little too time-consuming, cheesy, or inappropriate for your course? This session will go over many of the lessons learned (through lots of trial and error, emphasis on the error) using Jeopardy games as a review in science courses, with a focus on making the game fun while still challenging. Many of these lessons can be applied to nearly any topic or course. If nothing else, enjoy some trivia about environmental science, physiology, general biology, and evolution.
- Classroom Jenga - Manasi Dixit, Emily Maddox, & Joel Offenberg
A Jenga-based game for both material review and test preparation, designed to allow for individuals to test their understanding and use their team’s help when needed.
10:25am - 10:45am
SET Lobby
- Teaching and Learning Webs - Elisa Roberson
Participants in this hands-on session will play a web-game that helps visual and kinesthetic learners make connections between inter-related issues. This game can be easily translated into any discipline's content.
- Simulation Game - Yang Yu
This session will demonstrate a stimulation game to mimic the real world situation and activities. It can make students be excited about course materials and encourage the students to get actively involved in the learning process. - Wheel of Names Trivia - Cindy Garnsey
The “Wheel of Names” is used to engage student participation in class discussions, assist with choosing partners for group projects and order of presentations, assign/choose writing prompts, review course content, and to inject some fun into the course. In our session, we will be testing your knowledge on MS Office products and additional HCC trivia to help you earn your tickets as we spin the “Wheel of Names”. The many customization options and best practices for using this app will also be discussed. Take this session “for a spin” to learn how it works! Bring your smart phone to fully participate!
- Level Up Your Students with Badges - Nikki Sappington
Learn how to easily use badges (digitally or non-digitally!) in your class to engage your students, celebrate their successes, and motivate them to work towards mastery of your class’s content. - Game Show Themed Trivia - Chelsea Knox-Brown
Learn how to increase student involvement and participation in your course(s); [and] incorporate fun, interactive, and innovative ways to strengthen students’ understanding of fundamental and challenging course concepts. Participants will practice utilizing game show theme activities to review course materials and prepare for assignments, tests, and exams.
- Lazy and Easy Gamification: Jeopardy - Mari Wepprecht
Do you want to add gamification to your classroom, but you don’t want to spend a lot of time and energy? Come learn how to easily make a jeopardy game and test out your skills of HCC trivia!
- Classroom Jenga - Manasi Dixit, Emily Maddox, & Joel Offenberg
A Jenga-based game for both material review and test preparation, designed to allow for individuals to test their understanding and use their team’s help when needed.
10:50am - 11:10am
SET Lobby
SET 107
- Teaching and Learning Webs - Elisa Roberson
Participants in this hands-on session will play a web-game that helps visual and kinesthetic learners make connections between inter-related issues. This game can be easily translated into any discipline's content.
SET 107
- Tokens - Loretta Tokoly
Description
- Lazy and Easy Gamification: Jeopardy - Mari Wepprecht
Do you want to add gamification to your classroom, but you don’t want to spend a lot of time and energy? Come learn how to easily make a jeopardy game and test out your skills of HCC trivia!
- Ionic Compound Speed Dating - Kathy Lilly
Participants will participate in simulated speed dating activity to compare their “Ion Cards”. Will they be match and form an ionic compound? This is a fun way to learn about ionic compounds and to meet other students in the course.
11:15am - 11:35am
SET 101
- Escape Room - Alien Encounter (11:10-11:40am)
A group of scientists and civilians are trying to make first contact with extra-terrestrial life forms. You have 25 minutes to use your critical thinking skills to solve all the puzzles and determine if they are friend or foe. Adventure limited to 10 players at a time.
- Economic Fun Facts of Countries Around the World Jeopardy - John Bouman
Clue: "This is also known as the most fun economics game ever played."
Response: "What is economic fun facts of countries around the world Jeopardy! with quizmaster Ken "John"ings?"
All the clues will be about fun global economic facts. We will split into three groups, answer clues in the form of a question, accumulate points, and answer a final jeopardy question. The winning team will win a raffle ticket.
- Tokens - Loretta Tokoly
Description
- Bingo - Lamont Vaughan
Looking for a fun & interactive way to review content for student’s or spruce up a training? In this session we will play and discover how to create in-person and virtual Bingo. Learn how to create custom bingo cards, set up and run a bingo game to suit your needs.
- Design Process of a Seriously Fun Game - Mark Frederiksen
"Serious Games" are full-fledge games that entertain AND achieve an additional goal - typically education, awareness, and/or behavioral change. Get an overview of how game design principles are applied to "Serious Games". Participate in a system that you can use to design your own seriously fun game.
- Ion and Covalent - Compound Building Card Games ("Chemistry poker") - Perry Mitchell
Ion and covalent are two card games known as deck-builders, similar to poker with one player acting as the "dealer". Unlike poker, students work cooperatively to complete their molecules and earn the most points. It is designed for 2-5 players but can easily be adapted to group work of 2-5 students per group working together to win. Ion focuses on inorganic, while Covalent is organic chemistry-focused, with three levels of difficulty and optional expansions. Easily adaptable to be competitive rather than cooperative. Come hold'em or fold'em!
- Clues/Scrambles - Megan Myers
Are you interested in taking your class content and quickly and easily turning it into a puzzle for your students? Come find out ways to turn class material into clues and puzzles without a lot of development.
11:40am - 12:00pm
SET 107
- Economic Fun Facts of Countries Around the World Jeopardy - John Bouman
Clue: "This is also known as the most fun economics game ever played."
Response: "What is economic fun facts of countries around the world Jeopardy! with quizmaster Ken "John"ings?"
All the clues will be about fun global economic facts. We will split into three groups, answer clues in the form of a question, accumulate points, and answer a final jeopardy question. The winning team will win a raffle ticket.
- Bingo - Lamont Vaughan
Looking for a fun & interactive way to review content for student’s or spruce up a training? In this session we will play and discover how to create in-person and virtual Bingo. Learn how to create custom bingo cards, set up and run a bingo game to suit your needs.
- Design Process of a Seriously Fun Game - Mark Frederiksen
"Serious Games" are full-fledge games that entertain AND achieve an additional goal - typically education, awareness, and/or behavioral change. Get an overview of how game design principles are applied to "Serious Games". Participate in a system that you can use to design your own seriously fun game.
- Ion and Covalent - Compound Building Card Games ("Chemistry poker") - Perry Mitchell
Ion and covalent are two card games known as deck-builders, similar to poker with one player acting as the "dealer". Unlike poker, students work cooperatively to complete their molecules and earn the most points. It is designed for 2-5 players but can easily be adapted to group work of 2-5 students per group working together to win. Ion focuses on inorganic, while Covalent is organic chemistry-focused, with three levels of difficulty and optional expansions. Easily adaptable to be competitive rather than cooperative. Come hold'em or fold'em!
- Clues/Scrambles - Megan Myers
Are you interested in taking your class content and quickly and easily turning it into a puzzle for your students? Come find out ways to turn class material into clues and puzzles without a lot of development.